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AfterWorld is a "free market economy" persistent-world massively multiplayer online game set in a science fiction setting of post-apocalyptic Siberia.

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AfterWorld is being constantly developed and while the population of citizens constantly grows we are preparing new worlds - from cold and wild nature of the Arctic, to jungle forests and hot prairies through the different climate zones. More than 20 different worlds are in development in planned to be implemented in a future.


 
 
     
   
 

Changes:
#. Fixed displaying weight/amount of looted items
#. Changed rules for obtaining "citizenship": now every newcomer can pay either 100 AWD or 50 P.Notes to get citizenship
#. Every new citizen can leave Quarantine Zone only via "Noobot"-way
#. Every single player (including current citizens) can get their 100 P.Notes from Warrant Officer


 
 
     
   
 

AfterWorld Alpha 9.4.1 release notes

Changes:
#. Container opened in trade now handled properly
#. Fixed bug with crafting items with big amount of repairs and multiple amount of items at once
#. Fixed bug with society/private storages
#. Fixed occasional crashes
#. Fixed bug (introduced in Alpha 9.4) when chat window position/size was reset on every restart


 
 
     
 
 
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